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Computer Education and Instructional Technology

Computer Education and Instructional Technology

Faculty: Education The Computer Education and Instructional Technology major focuses on the integration of technology into educational settings to enhance teaching and learning. Students gain skills in educational technology, instructional design, digital literacy, multimedia development, and educational research, preparing for careers in education, instructional design, educational technology consulting, and related fields. **Learning Objectives:** - Understand the principles and applications of educational technology. - Develop skills in instructional design and curriculum development. - Learn multimedia development and digital content creation. - Explore educational research methods and data analysis. - Analyze the ethical and legal considerations in educational technology. - Develop critical thinking, problem-solving, and technological skills. - Gain practical experience through projects and internships. **Major Outline:** 1. **Introduction to Computer Education and Instructional Technology** - Overview of educational technology principles, trends, and applications in education. 2. **Instructional Design and Curriculum Development** - Fundamentals of instructional design, including learning theories, instructional strategies, and curriculum planning. 3. **Multimedia Development** - Techniques for creating and integrating multimedia content into educational materials. 4. **Digital Literacy and Technology Integration** - Strategies for promoting digital literacy and integrating technology into classroom instruction. 5. **Educational Research Methods** - Methods for conducting educational research, data collection, and analysis. 6. **Ethical and Legal Considerations in Educational Technology** - Understanding ethical issues, legal considerations, and privacy concerns in educational technology. 7. **E-Learning and Online Education** - Principles of e-learning, online course design, and virtual classroom management. 8. **Assistive Technology and Accessibility** - Use of assistive technologies to support diverse learning needs and ensure accessibility. 9. **Emerging Technologies in Education** - Exploring new technologies, such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) in education. 10. **Internship/Practicum** - Real-world experiences in educational technology settings, such as schools, educational technology companies, or consulting firms. 11. **Capstone Project** - Comprehensive project applying computer education and instructional technology skills, such as developing an instructional design plan, creating a multimedia educational resource, or conducting educational research. **Assessment Methods:** - Educational technology principles and trends analyses - Instructional design and curriculum development projects - Multimedia development and digital content creation projects - Digital literacy and technology integration projects - Educational research methods and data analysis reports - Ethical and legal considerations in educational technology essays - E-learning and online education projects - Assistive technology and accessibility projects - Emerging technologies in education projects - Internship/practicum reports - Capstone projects and presentations **Recommended Textbooks:** - "Introduction to Computer Education and Instructional Technology" - "Instructional Design and Curriculum Development" - "Multimedia Development" - "Digital Literacy and Technology Integration" - "Educational Research Methods" - "Ethical and Legal Considerations in Educational Technology" - "E-Learning and Online Education" - "Assistive Technology and Accessibility" - "Emerging Technologies in Education" **Prerequisites:** Basic knowledge of education, technology, and an interest in educational innovation and instructional design. **Major Duration:** Typically 4 years for a bachelor's degree in Computer Education and Instructional Technology. **Certification:** Graduates may pursue certifications such as: - Certified Educational Technology Leader (CETL) from the Consortium for School Networking (CoSN) - Google Certified Educator - Microsoft Certified Educator - Certified Professional in Learning and Performance (CPLP) from the Association for Talent Development (ATD) - Certifications in specific educational technology tools and software **Target Audience:** Aspiring educational technologists, instructional designers, curriculum developers, educational consultants, and professionals seeking careers in schools, educational technology companies, consulting firms, and related fields. This major equips students with the technological and pedagogical skills needed to excel in computer education and instructional technology, supporting careers in various roles within education, instructional design, educational technology consulting, and related fields.
Bahçeşehir University

Bahçeşehir University

Bahçeşehir University (BAU) is a private university located in Istanbul, Turkey, founded in 1998. It is known for its innovative approach to education, strong international collaborations, and a focus on practical skills and industry connections. The university aims to provide a high-quality education that prepares students for global careers.

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