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Metaverse in Education: Are We Close to Virtual Classrooms in Turkey?

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Since the term “Metaverse” entered the tech lexicon, the question in education has been: when will learning shift into truly virtual classrooms? In Türkiye in particular, three tracks intersect: a rapidly evolving infrastructure, mature national e-learning platforms, and universities exploring immersive learning. This article gives you the full picture: where do we stand today, what’s missing, and when might virtual classrooms become a wider reality?

What Is the Educational Metaverse, and Why Does It Matter?

The educational metaverse refers to interactive 3D environments that enable experiential, collaborative learning in real time, with advanced tracking of the learner’s journey. International guidance and studies—such as UNESCO’s recommendations on AI in education—stress safeguarding standards of safety, equity, and learners’ rights when deploying immersive technologies, because major benefits come with stringent requirements for governance and privacy.

What Are Immersive Technologies and Immersive Learning?

The term “immersive technologies” is broad and covers all technologies that let you be present in a virtual world different from your physical location. It includes Virtual Reality (VR), Augmented Reality (AR), and Mixed/Extended Reality (XR).

“Immersive learning” is an instructional approach in which the learner is “immersed” in a virtual world using immersive technologies. It can boost learning efficiency, solve timing and access challenges in some cases, and provide multidimensional teaching methods in virtual environments.

Where Does Türkiye Stand Today? A Snapshot of the Education Landscape

  • EBA platform returns stronger: The Ministry of National Education announced major updates to the Education Information Network (EBA) at the start of the 2023/2024 year to re-establish it as a reference for students and teachers—signaling greater capacity to host interactive and immersive content in the future.
  • FATİH Project: Over the past decade, Türkiye has invested heavily in equipping schools with digital infrastructure—smart boards, internet connectivity, and tablets—forming a foundation to build toward 3D content and VR/AR.
  • 5G networks: With pilot use of 5G already underway and commercial rollout targeted for 2026, fifth-generation networks are a crucial ingredient for virtual classrooms thanks to higher speeds and low latency.
  • Device-use policy in schools: In 2024, Türkiye adopted rules limiting phones and digital devices in classrooms for discipline and safety, which means introducing immersive tech must be structured and purposeful within planned labs and programs.

Turkish Examples and Pilots

Universities and distance-learning services are the most likely to adopt virtual classrooms first—before broader expansion to K–12 education, where device-use policies are stricter. Notable efforts in Türkiye’s educational metaverse include:

  • Anadolu University: Anadolu University leads digital learning R&D units serving more than 1.5 million learners across 45 countries, with growing interest in immersive technologies for distance education.
  • Bahçeşehir University (BAU): Offers courses that cultivate innovative ideas tied to the digital world and the metaverse, preparing graduates who understand the design of educational virtual experiences.
  • Sabancı University: Participates within the Metaverse Academy alliance in the European Union, building on longstanding experience with AR-based learning and immersive technologies.

What’s Missing? Real-World Challenges Before “Lift-Off”

  • Infrastructure readiness: Successful immersive classrooms require low-latency, high-bandwidth connectivity. With 5G rolling out in Türkiye, networks will improve, but coverage will expand gradually from major cities to other provinces—affecting adoption speed of immersive/virtual classrooms.
  • Cost: VR headsets and powerful computers add expenses for schools and students. Here, government support and partnerships with major firms are key to provide financial and technical backing for schools and learners.
  • Human expertise and content quality: Producing high-quality 3D content in Turkish and other languages requires instructional-design teams, XR studios, and agreed-upon standards. International studies show positive impact multiplies when the metaverse is integrated into a clear pedagogical framework—not merely used for “flashy displays.”
  • Privacy and protection of student data: Türkiye’s KVKK data-protection law imposes strict obligations on data processing and cross-border transfers—critical in immersive environments that may track movement, voice, and eye gaze. Privacy-by-design must be built into virtual classroom systems.

Are We Really Close to “Virtual Classrooms” in Türkiye?

Yes—but gradually and unevenly by sector and region. During 2025–2026, university and lab-based pilots are likely to expand, and some private schools and vocational centers may introduce limited immersive lessons—especially in science, medicine, engineering, and hands-on training—leveraging pilot 5G in major cities. In 2026–2028, with commercial 5G and broader fiber rollout, virtual classrooms should become more common in selected universities, private schools, and vocational training centers, while public education advances through measured steps under ministry frameworks (like EBA, digital labs, and device-use policies). Universities and open/distance education will lead first, followed by private schools, then a structured entry into public schools as policies and networks mature.

Conclusion

Virtual classrooms in Türkiye are not science fiction; they’re a realistic trajectory shaped by the renewal of EBA, the FATİH Project, universities’ growing use of XR, and the approach of 5G. Success will require strict data governance, solid pedagogical content, and smart financing. If current plans hold, 2026–2028 should bring widespread virtual-learning pilots at universities and private schools, with a structured entry into the public sector aligned to policy and infrastructure.

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